Application research on 3D reconstruction based on Kinect
- DOI
- 10.2991/isci-15.2015.122How to use a DOI?
- Keywords
- 3D reconstruction; Kinect; Point cloud integration; Virtual reality index.
- Abstract
3D reconstruction technology is widely used in computer teaching and rehabilitation of virtual reality, robot autonomous navigation, interactive, film and television animation, etc. The core problem is to achieve a scene with different Angle of view of information and effective registration of fusion, is essentially solve the space coordinate transformation relation in the multiple points of view. Using access relatively cheap sensor as input equipment, produced color data and depth of the data preprocessing, Coordinate transformation, scene, point cloud registration was aligned fusion, said polygon mesh and texture mapping technology is studied and the theoretical analysis, Proposed a 3D reconstruction scheme based on access depth sensors.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Zhiguo Xiao AU - Junhai Jiang AU - Han Jiawei AU - Li Nianfeng PY - 2015/01 DA - 2015/01 TI - Application research on 3D reconstruction based on Kinect BT - Proceedings of the 2015 International Symposium on Computers & Informatics PB - Atlantis Press SP - 919 EP - 926 SN - 2352-538X UR - https://doi.org/10.2991/isci-15.2015.122 DO - 10.2991/isci-15.2015.122 ID - Xiao2015/01 ER -