Designing Interactive Virtual Reality for Distance Learning from Professional Screenwriter’s Point of View
- DOI
- 10.2991/978-94-6463-390-0_10How to use a DOI?
- Keywords
- Virtual Reality; Storytelling; Distance Learning; Education
- Abstract
Covid 19 has propelled distance learning to a level never seen before. Virtual reality has become more common to the masses and more commonly used in education. The immersive ability of virtual reality can benefit students to learn without the need to leave the classroom. Storytelling has been entertaining, educating, and engaging people for thousands of years, thus combining storytelling with interactive learning would be beneficial for the students. This research paper will explore steps of combining expected learning outcome with storytelling in designing more entertaining virtual reality interactive learning from a professional screenwriter’s perspective. Using qualitative approaches of observation and literature review, this paper views some obstacles of implementing storytelling in IVR and ways to overcome it.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Kus Sudarsono AU - Perdana Kartawiyudha PY - 2024 DA - 2024/04/05 TI - Designing Interactive Virtual Reality for Distance Learning from Professional Screenwriter’s Point of View BT - Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023) PB - Atlantis Press SP - 89 EP - 98 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-390-0_10 DO - 10.2991/978-94-6463-390-0_10 ID - Sudarsono2024 ER -