More Than Just Playing: The Pleasure of Online Game Players
- DOI
- 10.2991/978-94-6463-390-0_21How to use a DOI?
- Keywords
- Playing; Online Games; Pleasure
- Abstract
Online games are often seen only for their negative impacts in the form of addiction, consumptive behavior, and other accompanying impacts. Regardless of the pros and cons, as an issue of cultural studies, online games have become popular cultural products that are interesting to discuss. This study aims to analyze the pleasure of online game players. This study uses a qualitative descriptive method by collecting in-depth interview data. The results of this study indicate that pleasure in playing online games is related to one another. The concept of play in online games can be interpreted literally as a playground with friends who were previously known in the offline world. In the concept of play, when playing online games virtually, there are also aspects of fun in the form of (1). Performance where he feels pleasure when winning matches (2). Immersion is where players can enjoy and experience a world of imagination for a moment (3). Control, Players have the freedom to use ID names and characters that are very different from the real/offline world. (4). Intertextuality, players can connect other texts outside the game. (5). Narrative has another pleasure, the players can determine their storyline, characters, and the ending of the game.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ratna Permata Sari PY - 2024 DA - 2024/04/05 TI - More Than Just Playing: The Pleasure of Online Game Players BT - Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023) PB - Atlantis Press SP - 219 EP - 226 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-390-0_21 DO - 10.2991/978-94-6463-390-0_21 ID - Sari2024 ER -