Indonesian Sign Language (BISINDO) As Means to Visualize Basic Graphic Shapes Using Teachable Machine
- DOI
- 10.2991/assehr.k.201202.045How to use a DOI?
- Keywords
- Digital Media, Universal Design, Artificial Intelligence, Sign Language, Interaction Design
- Abstract
In the contemporary digital era, it is arguable that the term Universal Design has rarely been discussed. Possibly, this is caused by the emergence of a new normal amongst the common society, the change of cultural communication, and behaviours. The shift of focus to technological development alone that hides a more imperative purpose such as integrating technology with universally designed objects. Hence, it broadened its accessibility to people with disabilities, especially deaf or people with muteness. Deaf people communicate differently, they are generally using hand movements to practice Sign Language, which this article is particularly highlighting IndoSL or BISINDO. Similarly, the most current technological discussion is image recognition by using a system called Machine Learning that can be considered as an interaction design’s field of interest. In this article, I would like to take the opportunity to critically explore and integrate Sign Language hand tracking with Machine Learning System by using open-source JavaScript libraries, especially in terms of visualizing and/or generating basic graphic shapes.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Arya Harditya PY - 2020 DA - 2020/12/03 TI - Indonesian Sign Language (BISINDO) As Means to Visualize Basic Graphic Shapes Using Teachable Machine BT - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020) PB - Atlantis Press SP - 1 EP - 7 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201202.045 DO - 10.2991/assehr.k.201202.045 ID - Harditya2020 ER -