Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)

Animation: Medium and Practice in Indonesia

Authors
RR. Mega Iranti Kusumawardhani, Muhammad Cahya Mulya Daulay
Corresponding Author
RR. Mega Iranti Kusumawardhani
Available Online 3 December 2020.
DOI
10.2991/assehr.k.201202.068How to use a DOI?
Keywords
animation, medium, practice, Indonesia
Abstract

Animation has been a part of modern human life, and often become a media representation of a person, feelings, emotion, images, sound, lights, even political statements. Modern people like to see how this medium represents themselves, but they have limited access to understanding the complexity of animation production. The investigation begins with describing animation practice in the world in a glimpse through a historical perspective. The article describes how animation has been used as a versatile medium in representing humans on screen globally, how animation production takes place, and what makes it complicated and raises the budget. Data Literature is used to gather and incorporate data history about how animation was used to represent humans and ideas on screen from time to time. The article also tries to describe and analyze how the animation medium was introduced in Indonesia during the colonial era, and how animation practices in Indonesia during the Reformation era. Forum group discussion and interviews with animator practitioners, studio owners, animation artists, production houses, and government decision-makers were also conducted to gain more data about how disinformation about animation production’s budget makes the ineffective realization of the project. The result is a description and explanation of Indonesia’s animation medium and practices and its complexity in the production process.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
3 December 2020
ISBN
978-94-6239-284-7
ISSN
2352-5398
DOI
10.2991/assehr.k.201202.068How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - RR. Mega Iranti Kusumawardhani
AU  - Muhammad Cahya Mulya Daulay
PY  - 2020
DA  - 2020/12/03
TI  - Animation: Medium and Practice in Indonesia
BT  - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)
PB  - Atlantis Press
SP  - 144
EP  - 149
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201202.068
DO  - 10.2991/assehr.k.201202.068
ID  - Kusumawardhani2020
ER  -