Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)

Re-Interpretation of Digital Entertainment on Augmented Reality Game Through Wall Sculpture

Authors
Aznan Bin Omar, Mahizan Bin Hijaz Mohammad, Syed Alwi Bin Syed Abu Bakar, Salawati Binti Abdul Wahab, Azian Binti Tahir, Suhairun Nizam Bin Supal
Corresponding Author
Aznan Bin Omar
Available Online 3 December 2020.
DOI
10.2991/assehr.k.201202.076How to use a DOI?
Keywords
Digital Entertainment, Social Interaction, Augmented Reality Games, Pokémon Go, Virtual, Reality
Abstract

Human interaction with gadgets in digital lifestyle re interpreted from the aspect of digital entertainment in the context of augmented reality (AR) digital games. The research project objective is to re-interpret society phenomena regarding elements of social interaction, behaviour and online sharing in the social media through digital AR games and expressed in art works in the form of wall sculpture. Digital AR game of Pokémon Go has been chosen as the source of research due to its popularity and considered as among the first platform of gaming that utilize location and AR technology, combining digital object and the real world, popular during its time. Exploration of idea towards digital entertainment inspired from artwork by artist, Oliver Payne. References include style of presentation and usage of digital image as connection of the cyberspace and physical activity in real world. Research method of Studio practice is applied through critical self-reflection approach, studio experimentation and contextual review. In studio research and analysis, the findings will portray conclusions on social interaction, behaviour and online sharing in social media through augmented reality digital gaming (AR) and finally on how digital objects influence the daily routine of the digital society. The research will benefit the field of fine arts through collection of symbolic visual data and related issues of entertainment culture collectively in the context of popular lifestyle of digital society in reality and virtual space.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
3 December 2020
ISBN
978-94-6239-284-7
ISSN
2352-5398
DOI
10.2991/assehr.k.201202.076How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Aznan Bin Omar
AU  - Mahizan Bin Hijaz Mohammad
AU  - Syed Alwi Bin Syed Abu Bakar
AU  - Salawati Binti Abdul Wahab
AU  - Azian Binti Tahir
AU  - Suhairun Nizam Bin Supal
PY  - 2020
DA  - 2020/12/03
TI  - Re-Interpretation of Digital Entertainment on Augmented Reality Game Through Wall Sculpture
BT  - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020)
PB  - Atlantis Press
SP  - 203
EP  - 209
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201202.076
DO  - 10.2991/assehr.k.201202.076
ID  - Omar2020
ER  -