Software Design Completion of Sudoku Game with Branch and Bound Algorithm
- DOI
- 10.2991/assehr.k.200303.031How to use a DOI?
- Keywords
- game, Sudoku, system algorithm, learning, tracking system, Branch and Bound
- Abstract
In our life there are many of games. The uniqueness game of numbers makes this game very exciting, and at the same time can be used to train the intelligence. Sudoku is a puzzle game of logic-based numbers. Rules of the game are simple, fill all the matrix to the brim, with notes, for each column, row, or sub matrix only be filled with the numbers 1 through 9, as each of the figures. Branching algorithm and a restriction in the search algorithm in a systematic solution space, so it is very effective and efficient to be implemented in the problem. For it is necessary to build learning applications of artificial intelligence in particular to the material tracking system so that students can use as a learning tool and facilitate faculty in presenting the material. Subjects in this study is the application of Sudoku system as a medium of learning artificial intelligence to the material tracking system especially on Branch and Bound algorithm. The results of this research is the application of Sudoku settlement system as a medium of learning Artificial Intelligence on material tracking system for Branch and Bound student of Computer Science at the University of Banten Jaya which is based on the results of these trials can be concluded that the application of this study can help in the learning process for students understand the material and can be used as a tool to support teacher learning Artificial Intelligence.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Rustam Effendi AU - Indra Gunawan AU - Yasin Efendi PY - 2020 DA - 2020/03/06 TI - Software Design Completion of Sudoku Game with Branch and Bound Algorithm BT - Proceedings of the 1st International Multidisciplinary Conference on Education, Technology, and Engineering (IMCETE 2019) PB - Atlantis Press SP - 126 EP - 130 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200303.031 DO - 10.2991/assehr.k.200303.031 ID - Effendi2020 ER -