Kanji Flashcards and Apps Based on Augmented Reality
- DOI
- 10.2991/assehr.k.211223.042How to use a DOI?
- Keywords
- Kanji; Flashcard; Augmented Reality (AR); Education; Technology
- Abstract
Kanji is one of the characters that must be mastered by students who are learning Japanese, apart from mastering hiragana and katakana. Based on the students’ experience of difficulty in learning and memorizing kanji, flashcard is a method that can assist the memorization process. Therefore, this study intends to develop kanji flashcards and apps based on Augmented Reality (AR). AR is a technology that can insert certain information into the virtual world. This reality can be felt by the body senses through hearing, touching, and smelling. Questionnaire and documentation were used for the data collection method. This research begins with searching kanji characters such as kun-yomi, on-yomi, meaning, and number of scratches. Then, the collected data are used for card design. Later, it will be developed into a form of three-dimensional animation and projected using AR technology. The appeared animation from the AR-based card contains additional information that is not found on the physical card. It is hoped that students will find it easier and more fun to memorize kanji. This development can be a new breakthrough in technology usage in education. Based on data analysis, it is found that AR can be used as an alternative to learn kanji.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Mukhammad S. Alfarisy AU - Erika S. Damayanti AU - Rizky Hidayah AU - Nise S. Sasanti PY - 2021 DA - 2021/12/24 TI - Kanji Flashcards and Apps Based on Augmented Reality BT - Proceedings of the International Joint Conference on Arts and Humanities 2021 (IJCAH 2021) PB - Atlantis Press SP - 237 EP - 243 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211223.042 DO - 10.2991/assehr.k.211223.042 ID - Alfarisy2021 ER -