Blended Learning Improve Student Learning Outcomes and Sport Achievement of the State Senior High School for Sports Sidoarjo
- DOI
- 10.2991/assehr.k.201201.218How to use a DOI?
- Keywords
- Blended, learning, computer, android
- Abstract
The State Senior High School for Sports (SMANOR) Sidoarjo is the only high school in East Java that has a special interest in sports achievements. Students in this school are interested for academic success and achievement success. Two things that are contradictory. It means that if academic success is requested, achievement is neglected, in the other hand, if achievement is requested, academics are neglected. There are several reasons for the ineffectiveness of the program, including the lack of synergy between the regular teaching and learning process and the training process programmed by the trainer. Physical fatigue as a result of training causes a lack of concentration in teaching and learning activities. In particular, this research aims to develop innovative learning media that are effective in special class students for sports based on computers and android. This type of research is research and development. The subjects in this study were teachers, students State Sports High School for sport. This study was designed for 3 years. The first year aims to establish a needs analysis and improving teacher competencies in online learning. Meanwhile, the second year aims to develop networking system on computer and android based. The purpose of the third year research is to perfect the blended learning-based learning process design, ccompleting the e-learning module (link with computer and Android), and establishing the manual for the training program. Result this research are: iinitial analysis of the learning process at SMANOR is very ineffective, SMANOR Sidoarjo desperately needs learning innovations that can support academic and non-academic achievements, The blended learning workshop which was held for 4 days has improved the ability of teachers in making electronic books based on computers and androids, Output is produced in the form of an electronic book that is ready to be implemented in the online and offline learning process. Conclusion from this research are SMANOR Sidoarjo really needs learning innovations that can support academic and non academic achievements. The blended learning is the best oppropriate approach implementation in teaching and learning process.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Nurkholis AU - R Salamun AU - Mohammad Faruk PY - 2020 DA - 2020/12/03 TI - Blended Learning Improve Student Learning Outcomes and Sport Achievement of the State Senior High School for Sports Sidoarjo BT - Proceedings of the International Joint Conference on Arts and Humanities (IJCAH 2020) PB - Atlantis Press SP - 1293 EP - 1295 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201201.218 DO - 10.2991/assehr.k.201201.218 ID - 2020 ER -