The Research of Render to Textures during Making Virtual Reality Based on Unity 3D Technology
Authors
Yang Kuang, Jie Jiang
Corresponding Author
Yang Kuang
Available Online March 2015.
- DOI
- 10.2991/iiicec-15.2015.300How to use a DOI?
- Keywords
- Virtual Reality; Unity 3d; Render to Textures
- Abstract
In the virtual reality, render to textures technology was widely used in animation, model making software or engine both have texture baking function. The baking technology can preprocess the virtual reality scene model, the shadow information is rendered into a map in the engine, it can no longer carry too much light calculation during real-time rendering process, it save system resource, and can greatly improve the system operation efficiency and enhance the display effect. This paper mainly discusses the unity 3D engine based on 3D model map baking in the virtual reality.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yang Kuang AU - Jie Jiang PY - 2015/03 DA - 2015/03 TI - The Research of Render to Textures during Making Virtual Reality Based on Unity 3D Technology BT - Proceedings of the 2015 International Industrial Informatics and Computer Engineering Conference PB - Atlantis Press SP - 1355 EP - 1358 SN - 2352-538X UR - https://doi.org/10.2991/iiicec-15.2015.300 DO - 10.2991/iiicec-15.2015.300 ID - Kuang2015/03 ER -