Research on Key Problems of Making 3D Scene Model Based on VRML
- DOI
- 10.2991/iiicec-15.2015.283How to use a DOI?
- Keywords
- Virtual Reality; VRML; Model; Bake; Lod
- Abstract
In recent years, with the development of computer technology, virtual reality technology has been paid more and more attention. The scene construction is the foundation of the realization of VRML virtual reality interactive work. For large-scale virtual scene, the amount of data and the mapping file network transmission will be very large, the interpretation and execution speed have a great impact. This paper focuses on some key problems in virtual reality modeling language. It expected to solve the VRML scene and large amount of data on the network implementation problems of low efficiency, such as how to baked mapping in VRML; render detail level of scene; segmentation method and how to create a virtual character etc.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yang Kuang AU - Jie Jiang PY - 2015/03 DA - 2015/03 TI - Research on Key Problems of Making 3D Scene Model Based on VRML BT - Proceedings of the 2015 International Industrial Informatics and Computer Engineering Conference PB - Atlantis Press SP - 1283 EP - 1286 SN - 2352-538X UR - https://doi.org/10.2991/iiicec-15.2015.283 DO - 10.2991/iiicec-15.2015.283 ID - Kuang2015/03 ER -