Automatic Linguistic Feedback in Computer Games
Authors
Clemente Rubio-Manzano, Gracian Trivino
Corresponding Author
Clemente Rubio-Manzano
Available Online June 2015.
- DOI
- 10.2991/ifsa-eusflat-15.2015.69How to use a DOI?
- Keywords
- Linguistic description of complex phenomena, computer games, player experience.
- Abstract
This paper presents a new technology for automatically generating linguistic reports and immediate feedback from actions performed by players during play sessions. These reports allow us to provide players with a more complete and personalized feedback about their behaviors, abilities, attitudes, skills and movements. In order to show and explore the possibilities of this new technology, we incorporate and implement this model into the core of a single computer game.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Clemente Rubio-Manzano AU - Gracian Trivino PY - 2015/06 DA - 2015/06 TI - Automatic Linguistic Feedback in Computer Games BT - Proceedings of the 2015 Conference of the International Fuzzy Systems Association and the European Society for Fuzzy Logic and Technology PB - Atlantis Press SP - 478 EP - 483 SN - 1951-6851 UR - https://doi.org/10.2991/ifsa-eusflat-15.2015.69 DO - 10.2991/ifsa-eusflat-15.2015.69 ID - Rubio-Manzano2015/06 ER -