Effectiveness of Virtual Reality versus Conventional Exercise on Gait Training in Parkinson’s Disease: a literature review
- DOI
- 10.2991/978-2-38476-132-6_9How to use a DOI?
- Keywords
- Parkinson’s Disease; Gait Training; Virtual Reality; Conventional Exercise
- Abstract
Parkinson’s Disease (PD) is a degenerative process involving neurodegeneration in the substantia nigra with reduced dopamine production in the brain. Parkinson’s patients often experience gait disturbances that require physiotherapy intervention. Studies suggested that conventional exercises such as treadmills, graded resistance exercise, Nordic walking, and Dual-task training positively impact Parkinson’s patients with walking disorders. On the other hand, recent research showed that virtual reality improves walking problems in PD with a three-dimensional (3D) stimulation experience. Therefore, this research aims to compare the effectiveness of virtual reality with conventional exercise on gait training in Parkinson’s cases. In this literature review, as many as eight articles were filtered and reselected; the final selection was five. The results of the review found that four articles mentioned that the provision of virtual reality interventions was found more effective than conventional therapy in improving walking patterns, stride length, walking speed, freezing of gait (FoG), and gait in Parkinson’s Disease patients aged between 50 and 71 years old with an average background in European countries stages I-IV Hoehn and Yahr. However, virtual reality is less practical for patients with severe cognitive impairment. In addition, one article mentioned that conventional treadmill therapy coupled with musical beat cues and visual effects had the same effect. Based on these reviews, virtual reality is more effective than conventional therapy and results in faster improvement for Parkinson’s patients with walking problems.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Faizah Abdullah Djawas AU - Putri Maharani Anindita AU - Aditya Denny Pratama AU - Iman Santoso PY - 2023 DA - 2023/10/31 TI - Effectiveness of Virtual Reality versus Conventional Exercise on Gait Training in Parkinson’s Disease: a literature review BT - Proceedings of the 6th International Conference on Vocational Education Applied Science and Technology (ICVEAST 2023) PB - Atlantis Press SP - 104 EP - 111 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-132-6_9 DO - 10.2991/978-2-38476-132-6_9 ID - Djawas2023 ER -