Proceedings of the 5th UPI International Conference on Technical and Vocational Education and Training (ICTVET 2018)

The Development of Multimedia Engineering Drawing Animations for Increasing Vocational High School Students Competency in Indonesia

Authors
Mujiarto Mujiarto, As'ari Djohar, Mumu Komaro, Anggia Suci Pertiwi, Taofik Muhammad
Corresponding Author
Mujiarto Mujiarto
Available Online February 2019.
DOI
10.2991/ictvet-18.2019.71How to use a DOI?
Keywords
engineering drawing; ortogonal projection; innovative; animation multimedia
Abstract

Entering the ASEAN Economic (AEC) which started in 2015, there has been a tight competition in the ASEAN region, not only in the industrial sector but also in the improvement of human resources. In some vocational high school focusing on technology and engineering, the teaching and learning process is still conventional. This means the process is still teacher centered. in this study, the researchers developed animation multimedia-based engineering drawing materials by using Adobe Flash Player software. After the animation multimedia-based engineering drawing materials had been designed, the researchers developed the teaching and learning process so that it became student-centered. The main objective of this study is to develop innovative materials for the subject of engineering drawing for improving the competency of vocational high school students. The research method employed was Research and Development (R&D) which includes the design and evaluation stages. The research population includes vocational high school majoring in technology and engineering. Teaching and learning processes were conducted in two different classes: class A as a control class and class B as an experiment class. The data collection instruments used were the test, rubric, and questionnaire. The research data were analyzed using descriptive analysis, percentage, and N-gain. The findings indicate that the developed materials have particular characteristics; the materials are accessible - they can be understood by students, particularly with regard to the subject of orthogonal projection which requires student’s imagination of an object or a product. Students concept mastery and understanding of the subject improved after using the designed materials, which can be categorized as a high level. This research has implications for the improvement of vocational high school student’s competence in engineering drawing, particularly on the subject of orthogonal projection with requires student’s imagination of particular object or product by using animation multimedia.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 5th UPI International Conference on Technical and Vocational Education and Training (ICTVET 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
February 2019
ISBN
978-94-6252-677-8
ISSN
2352-5398
DOI
10.2991/ictvet-18.2019.71How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Mujiarto Mujiarto
AU  - As'ari Djohar
AU  - Mumu Komaro
AU  - Anggia Suci Pertiwi
AU  - Taofik Muhammad
PY  - 2019/02
DA  - 2019/02
TI  - The Development of Multimedia Engineering Drawing Animations for Increasing Vocational High School Students Competency in Indonesia
BT  - Proceedings of the 5th UPI International Conference on Technical and Vocational Education and Training (ICTVET 2018)
PB  - Atlantis Press
SP  - 313
EP  - 315
SN  - 2352-5398
UR  - https://doi.org/10.2991/ictvet-18.2019.71
DO  - 10.2991/ictvet-18.2019.71
ID  - Mujiarto2019/02
ER  -