Self-Leadership and Gamification as Madani Society’s Human Resource Educational Elements
- DOI
- 10.2991/assehr.k.210312.071How to use a DOI?
- Keywords
- Prosperous Nation, Madani society, Self-leadership, Gamification
- Abstract
Volatile and unpredictable technological advancement in the 21st century has caused frequent paradigm shift. Aside from ensuring that the nation is ahead of the technological and economical race, human resource in this era must also ensure good leadership to balance thought, spiritual and material to achieve the state of prosperous nation. This paper discusses Self-leadership and Gamification as potential important element in educating human resources of a Madani society. Self-leadership is a set of strategies that are divided into three categories: focused behaviour, constructive cognitive pattern and natural rewards aimed to influence oneself resulting in the increase in individual’s performance. Self-leadership differs with conventional organizational leadership which focuses on the ability of a specific character in an organization (leader) to influence the behaviour of his or her subordinates. Self-leadership on the other hand, focuses on the leadership phenomenon at an individual level. Gamification is a body of knowledge that discusses the application of game design framework into productive activities or things such as education or product creation. This body of knowledge stresses on the alignment of product or system produced with human’s extrinsic and intrinsic tendencies. Products or systems produced using formal gamification framework has a high potential to become sustainable in its consumption. The combination between Self-leadership and Gamification is expected to be a relevant tool for Madani society’s human resource. Interestingly, these ideas share some common ground with Islamic philosophies such as Rabbani leadership, akhlak exercises by Imam al-Ghazali and education methodologies by Ibnu Khaldun.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Satria Asyraf bin Yahya AU - Hailan Salamun PY - 2021 DA - 2021/03/13 TI - Self-Leadership and Gamification as Madani Society’s Human Resource Educational Elements BT - Proceedings of the First International Conference on Science, Technology, Engineering and Industrial Revolution (ICSTEIR 2020) PB - Atlantis Press SP - 431 EP - 437 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210312.071 DO - 10.2991/assehr.k.210312.071 ID - Yahya2021 ER -