Proceedings of the 2020 6th International Conference on Social Science and Higher Education (ICSSHE 2020)

Combination of STEAM Concept and Virtual Reality Teaching—Taking the Virtual Smart Car Experiment as an Example

Authors
Xiaoyao Chen, Yulong Bai, Xiang Wu
Corresponding Author
Yulong Bai
Available Online 16 December 2020.
DOI
10.2991/assehr.k.201214.013How to use a DOI?
Keywords
STEAM education, Discipline integration, Virtual reality, Project-based learning
Abstract

Being project-based or problem-solving-oriented, STEAM education aims to guide learners to use interdisciplinary knowledge to solve practical problems. While being immersive and imaginative, virtual reality (VR) is becoming more and more popular in education as a new and effective interactive way. A virtual intelligent car laboratory, which consists of virtual car assembly, obstacle avoidance car experiment and sensor learning, is therefore built by combining STEAM education concepts with virtual reality technology. In the laboratory, learners can obtain a feeling and experience similar to that in the real world through interacting with necessary equipment and virtual scenes. And the visualization, contextualization and perception of STEAM teaching theory and practice are achieved through virtual interactive teaching projects. Also, the experiment confirms that the laboratory could be of practical use and cultivate learners’ comprehensive ability and practical innovation capability.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2020 6th International Conference on Social Science and Higher Education (ICSSHE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
16 December 2020
ISBN
978-94-6239-300-4
ISSN
2352-5398
DOI
10.2991/assehr.k.201214.013How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Xiaoyao Chen
AU  - Yulong Bai
AU  - Xiang Wu
PY  - 2020
DA  - 2020/12/16
TI  - Combination of STEAM Concept and Virtual Reality Teaching—Taking the Virtual Smart Car Experiment as an Example
BT  - Proceedings of the 2020 6th International Conference on Social Science and Higher Education (ICSSHE 2020)
PB  - Atlantis Press
SP  - 78
EP  - 82
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201214.013
DO  - 10.2991/assehr.k.201214.013
ID  - Chen2020
ER  -