Motion Activity through Games toward Students’ Creative Thinking Skill
- Keywords
- motion activity, game, creative thinking skills
- Abstract
This study aims to determine the effect of motion activity through games on students' creative thinking skills. Conceptually, the goals of the Sports and Health Physical Education subjects (PJOK) is not only to develop physical abilities, but also to develop intellectual, mental, social and emotional dimensions. This study was quasi-experimental research by using posttest-only control group design. The population of the study was all eighth grade students in State Junior High School (SMPN) 1 Diwek and State Junior High School (SMPN) 5 Jombang. Random sampling technique was used in this study. The sample of the study were 68. Data collection of this study used students' thinking tests. Data in this study were analyzed by using SPSS 20 in consideration of significance level of 0.05. The results of data analysis showed that the probability value of the learning strategy is higher than 0.05, it was 0,000. Thus the null hypothesis was rejected and the research hypothesis was accepted
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Mr. Basuki AU - Mr. Nurhasan AU - Mr. Suroto PY - 2019/02 DA - 2019/02 TI - Motion Activity through Games toward Students’ Creative Thinking Skill BT - Proceedings of the 2nd International Conference on Sports Sciences and Health 2018 (2nd ICSSH 2018) PB - Atlantis Press SP - 37 EP - 41 SN - 2468-5739 UR - https://www.atlantis-press.com/article/55914022 ID - Basuki2019/02 ER -