Covid-19’s Impact on the Gaming Industry and Countermeasures
These authors contributed equally
- DOI
- 10.2991/aebmr.k.220405.121How to use a DOI?
- Keywords
- COVID-19; Game industry; Nintendo
- Abstract
The game industry has considerably impacted the 2019 new crown epidemic. In this environment, the increase in the number of players makes the game market more competitive. Ensuring the company’s development and profitability under the fierce competition and the epidemic’s impact is a problem that every game company needs to face. This study studies the issues and effects of the aims game industry in COVID-19 and why game companies respond to the epidemic and continued growth. The research shows those game companies face the problem of fresh ideas to make games and game-related equipment. However, this problem has become more severe under the envelope of the epidemic. However, a Japanese game company, Nintendo, has even attracted more new users through new games and unique game equipment to make stable profits. Nintendo’s success in the epidemic shows that game companies can target players in the outbreak with outstanding products and continue to achieve profitability and development.
- Copyright
- © 2022 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license.
Cite this article
TY - CONF AU - Zhanming Guo AU - Haoyu Wang AU - Changhe Xie PY - 2022 DA - 2022/04/29 TI - Covid-19’s Impact on the Gaming Industry and Countermeasures BT - Proceedings of the 2022 7th International Conference on Social Sciences and Economic Development (ICSSED 2022) PB - Atlantis Press SP - 726 EP - 730 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.220405.121 DO - 10.2991/aebmr.k.220405.121 ID - Guo2022 ER -