Analysis of the Economy System in Games
- DOI
- 10.2991/aebmr.k.220405.279How to use a DOI?
- Keywords
- Economic System; Input and Output; Enthusiasm; User Experience
- Abstract
In the past, people thought that games were only played by children, but now in more than ten years of operation, from computer stand-alone games to mobile multiplayer games, more and more people with consumption power have entered the game market, which has brought a lot of benefits to the game. And because of the existence of a lot of benefits, game planners have designed a unique system for the game. That is the economic system in the game. A good economic system needs accurate data and special forms of maintenance and creation. When an economic system runs well, it will bring strong satisfaction to players and make them eager to pay in the game. Balance is the most important standard in the game economic system, so the balance between pay and output makes players think that their money and time are worth it. If the time and money paid are matched with the growth of characters, this is a good economic system. This paper analyzes the economic system of games and how do game designers design games through the economic system. Through analysis, the author finds that their good transformation of the economic system will greatly promote the consumption enthusiasm of players, and increase a large number of player downloads and the company’s income.
- Copyright
- © 2022 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license.
Cite this article
TY - CONF AU - Yutong Wang PY - 2022 DA - 2022/04/29 TI - Analysis of the Economy System in Games BT - Proceedings of the 2022 7th International Conference on Social Sciences and Economic Development (ICSSED 2022) PB - Atlantis Press SP - 1682 EP - 1686 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.220405.279 DO - 10.2991/aebmr.k.220405.279 ID - Wang2022 ER -