Research on the Methods of Automatic-generation of 3D Virtual City
- DOI
- 10.2991/icsmim-15.2016.171How to use a DOI?
- Keywords
- Virtual city, automatic-generation, urban cellular automata.
- Abstract
This paper makes research on the methods of automatic-generation of 3D virtual city from the view of urban cellular automata model. The evolution process of the urban land units can be simulated by constructing urban cellular automata model, and then the results of evolution will determine the space location and corresponding building types of land units. Our research makes use of MultiGen Creator to build 3D scenes, and scene management technology of OpenGVS to generate buildings at random, then these buildings will be set on corresponding locations of 3D scene so as to generate 3D virtual cities. We develop 3D virtual city automatic-generation system and also discuss the application potential and value of it in the field of municipal administration, urban planning, urban research, etc.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Zhaohui Wang PY - 2016/01 DA - 2016/01 TI - Research on the Methods of Automatic-generation of 3D Virtual City BT - Proceedings of the 2015 4th International Conference on Sensors, Measurement and Intelligent Materials PB - Atlantis Press SP - 930 EP - 937 SN - 2352-538X UR - https://doi.org/10.2991/icsmim-15.2016.171 DO - 10.2991/icsmim-15.2016.171 ID - Wang2016/01 ER -