Interaction of Fluid Simulation Based on PhysX Physics Engine
Authors
Huibai Wang, Jianfei Wan, Fengquan Zhang
Corresponding Author
Huibai Wang
Available Online January 2016.
- DOI
- 10.2991/icsmim-15.2016.89How to use a DOI?
- Keywords
- fluid simulation, PhysX physics engine, SPH, interaction of fluid and solid
- Abstract
To enhance the real-time and interactivity of fluid simulation, a method was proposed based on smooth particle hydrodynamics(SPH) technique in PhysX physics engine. According to SPH method, the fluid was treated as a particle system, analyzing composite force of each particle, and simulating real motion and interaction with static solid and dynamic solid of the fluid on physical environment. Experimental results show that this method satisfy the requirement of real-time simulation and the problem of interaction between fluid and solid was also solved.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Huibai Wang AU - Jianfei Wan AU - Fengquan Zhang PY - 2016/01 DA - 2016/01 TI - Interaction of Fluid Simulation Based on PhysX Physics Engine BT - Proceedings of the 2015 4th International Conference on Sensors, Measurement and Intelligent Materials PB - Atlantis Press SP - 480 EP - 485 SN - 2352-538X UR - https://doi.org/10.2991/icsmim-15.2016.89 DO - 10.2991/icsmim-15.2016.89 ID - Wang2016/01 ER -