Proceedings of the 2nd International Conference on Research of Educational Administration and Management (ICREAM 2018)

Algorithm Implementations Naïve Bayes, Random Forest. C4.5 on Online Gaming for Learning Achievement Predictions

Authors
Windu Gata, Hasan Basri, Rais Hidayat, Yuyun Elizabeth Patras, Baharuddin Baharuddin, Rhini Fatmasari, Siswanto Tohari, Nia Kusuma Wardhani
Corresponding Author
Windu Gata
Available Online March 2019.
DOI
10.2991/icream-18.2019.1How to use a DOI?
Keywords
online games; learning achievement; naïve bayes algorithm; random forest; C4.5
Abstract

The online game is a game which is currently booming and interest ranging from children, teens, to adults. Online games can create a sense of opium to the people who play it. Online games become a new problem for the students, because online games make learning impaired concentration. The learning achievements can be measured from the value of report cards. The challenge on this research can be carried out using a method of classification for predicting learning achievements using algorithms of classification i.e. Naïve Bayes, Random Forest, and C4.5. After the third comparison algorithm, then the prediction results obtained by learning achievements. Naïve Bayes algorithm proved that value the accuracy and value of the AUC 69.18% of 0.771 contains the classification, fair for the random forest algorithm accuracy 66.34% and AUC values of 0.738 contains the classification, fair as for algorithm C4.5 65.65% accuracy and value of the AUC of 0.686 including into poor classification. From these results it can be concluded that the naïve bayes algorithm has higher accuracy compared with the random forest algorithm and C4.5, visible difference in accuracy between the naïve bayes with random forest of 2,84%, whereas the difference between the naïve bayes with C4.5 of 3,53%. Naïve bayes algorithm is thus able to predict achievement students can study better.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Research of Educational Administration and Management (ICREAM 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
March 2019
ISBN
978-94-6252-686-0
ISSN
2352-5398
DOI
10.2991/icream-18.2019.1How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Windu Gata
AU  - Hasan Basri
AU  - Rais Hidayat
AU  - Yuyun Elizabeth Patras
AU  - Baharuddin Baharuddin
AU  - Rhini Fatmasari
AU  - Siswanto Tohari
AU  - Nia Kusuma Wardhani
PY  - 2019/03
DA  - 2019/03
TI  - Algorithm Implementations Naïve Bayes, Random Forest. C4.5 on Online Gaming for Learning Achievement Predictions
BT  - Proceedings of the 2nd International Conference on Research of Educational Administration and Management (ICREAM 2018)
PB  - Atlantis Press
SP  - 1
EP  - 9
SN  - 2352-5398
UR  - https://doi.org/10.2991/icream-18.2019.1
DO  - 10.2991/icream-18.2019.1
ID  - Gata2019/03
ER  -