Proceedings of the 2nd International Conference on Vocational Education and Training (ICOVET 2018)

Developing Gamified Learning Models for Vocational Schools to Enhance Programming Skills and Motivation

Authors
Dila Umnia Soraya, Azhar Ahmad Smaragdina, Ahmad Mursyidun Nidhom, Andika Bagus Nur Rahma Putra, Gres Dyah Kusuma Ningrum
Corresponding Author
Dila Umnia Soraya
Available Online January 2019.
DOI
10.2991/icovet-18.2019.66How to use a DOI?
Keywords
Gamification, vocational education, programming skill, informatics education, motivation
Abstract

This study aims to develop gamified learning models for vocational students, especially in web programming subjects. The overall projected result of this research will be an innovative learning method that aims to facilitate learners in learning web programming more effectively and to promote deeper learning. In broader impact, the learning model will be able to be implemented to those in vocational high schools throughout Indonesia. We use ADDIE model to develop the learning model that has 5 major steps, however in this paper we just discuss until the third step of ADDIE model (development). We also provide the results of the evaluation from some experts to ensure that the learning model is well developed and ready to be implemented in vocational schools. The data collection instrument that used was a structured questionnaire. Based on data analysis that has been performed, the percentage of the test results obtained by media experts is 98%, material experts is 94.5%, and an instructional model expert is 98,4%. The average overall rating of experts is 97% which indicates that the gamified learning model that has been developed has met the criteria as a good and feasible model for use in learning activities.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Vocational Education and Training (ICOVET 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
January 2019
ISBN
978-94-6252-668-6
ISSN
2352-5398
DOI
10.2991/icovet-18.2019.66How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Dila Umnia Soraya
AU  - Azhar Ahmad Smaragdina
AU  - Ahmad Mursyidun Nidhom
AU  - Andika Bagus Nur Rahma Putra
AU  - Gres Dyah Kusuma Ningrum
PY  - 2019/01
DA  - 2019/01
TI  - Developing Gamified Learning Models for Vocational Schools to Enhance Programming Skills and Motivation
BT  - Proceedings of the 2nd International Conference on Vocational Education and Training (ICOVET 2018)
PB  - Atlantis Press
SP  - 274
EP  - 277
SN  - 2352-5398
UR  - https://doi.org/10.2991/icovet-18.2019.66
DO  - 10.2991/icovet-18.2019.66
ID  - Soraya2019/01
ER  -