Proceedings of the International Conference on Social Science, Political Science, and Humanities (ICoSPOLHUM 2020)

Gampong Literacy

Strengthening Media Literacy for Youth, Teens, and Students at Gampong Surrounding Universitas Malikussaleh

Authors
Ratri Candrasari, Kamaruddin, Harinawati, Kurniawati, Dini Rizki, Richa Meliza, Cut Rizka al Usrah, Khalsiah
Corresponding Author
Ratri Candrasari
Available Online 26 January 2021.
DOI
10.2991/assehr.k.210125.030How to use a DOI?
Keywords
Gampong Literasi, literasi media, inocculation
Abstract

The main objective of this community service is to strengthen media literacy for youth, adolescents and students. The existence of a media literacy for community subsequently gave birth to GAMPONG LITERACY for surrounding villages at The Malikussaleh Universitas campus, namely Blang Pulo village, Muara Satu sub-district, North Aceh district. This program was implemented through educational, socialization and interactive approaches using“learning by doing” method. This program is urgently carried out on the grounds that the behavior patterns of youth, adolescents and students in utilizing media (technology, content, form and function of media) lead to negative impacts, starting to deviate from the values of Islamic Sharia and Islamic law as well as customs and culture. This service was carried out in some steps started by the mapping of the conditions and situations of the impact of the media on youth. The finding was that most people in the community were still lack on the media and communication technology skills, which results in an increase in consumptive culture of the users. Less social media resulted in less educational and indulges consumptive appetite. The next step was the determination of a media literacy strategy using an “inocculation” approach to protect youth from the adverse effects of media. The final step was working together with stakeholders to form a Literacy Village community that would create a Literacy Village (Gampong Literacy), then urge the government to hold a Literacy Village competition for youth and students. The community received knowledge of media literacy, website design and e-commerce training.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on Social Science, Political Science, and Humanities (ICoSPOLHUM 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 January 2021
ISBN
978-94-6239-321-9
ISSN
2352-5398
DOI
10.2991/assehr.k.210125.030How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ratri Candrasari
AU  - Kamaruddin
AU  - Harinawati
AU  - Kurniawati
AU  - Dini Rizki
AU  - Richa Meliza
AU  - Cut Rizka al Usrah
AU  - Khalsiah
PY  - 2021
DA  - 2021/01/26
TI  - Gampong Literacy
BT  - Proceedings of the International Conference on Social Science, Political Science, and Humanities (ICoSPOLHUM 2020)
PB  - Atlantis Press
SP  - 177
EP  - 182
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210125.030
DO  - 10.2991/assehr.k.210125.030
ID  - Candrasari2021
ER  -