Proceedings of the International Conference on English Language Teaching (ICONELT 2019)

Exploring the Effects of Using Game on Students’ Vocabulary Mastery: A Case Study in Instructional Material and Media Development Class

Authors
Ida Miftahul Jannah, Niken Kuswari, Izzatul Muna, Kartika Nabilla
Corresponding Author
Ida Miftahul Jannah
Available Online 1 May 2020.
DOI
10.2991/assehr.k.200427.037How to use a DOI?
Keywords
games, vocabulary mastery, effectiveness
Abstract

The fundamental issue is how to teach vocabulary as effectively as possible, since vocabulary became the most important factor in learning English. Vocabulary should not be learnt separately or by memorization without understanding. This aimed to explore the effectiveness of using game in Instructional material and media development (IMALD) classroom. This study adopts a qualitative methodology. Vocabulary test and observation were also done to support this research. The result of this study indicates that there is improvement on student vocabulary mastery. Student motivation and involvement during teaching learning process was also increasing. The results of the tests showed that most of students get high scores when translating English vocabulary. The implementation of games and other supporting fun activities succeeded in helping students to learn and understand new vocabulary. Overall, using games during teaching English was successful in improving students’ vocabulary mastery. Implications of the study suggested that teachers should apply games in teaching vocabulary in order to provide students an effective learning.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on English Language Teaching (ICONELT 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 May 2020
ISBN
978-94-6252-959-5
ISSN
2352-5398
DOI
10.2991/assehr.k.200427.037How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ida Miftahul Jannah
AU  - Niken Kuswari
AU  - Izzatul Muna
AU  - Kartika Nabilla
PY  - 2020
DA  - 2020/05/01
TI  - Exploring the Effects of Using Game on Students’ Vocabulary Mastery: A Case Study in Instructional Material and Media Development Class
BT  - Proceedings of the International Conference on English Language Teaching (ICONELT 2019)
PB  - Atlantis Press
SP  - 184
EP  - 190
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200427.037
DO  - 10.2991/assehr.k.200427.037
ID  - Jannah2020
ER  -