Proceedings of the 2nd International Conference on Arts and Culture (ICONARC 2018)

Educational Content Analysis of The Most Popular Game in Android Application Based on Play Store Version

Authors
Nadia Sigi Prameswari, Mohamad Suharto, Sri Sumarni, Dwi Maryono
Corresponding Author
Nadia Sigi Prameswari
Available Online May 2019.
Keywords
educational game, android application, content analysis.
Abstract

The advance of technology in the field of games with Android application based quickly develops, especially among the adolescence. The emergence of various games innovation with Android application based caused the increase of the users among the students, however, most of the game application liked and played by the students do not have educational value. Some games with the android application based have been launched with educational contents, however, unfortunately, their popularity is still low among the students in Indonesia. This makes the necessity of a new breakthrough to create the educating games in order to add insight and strengthen the traits and characters of users personality who most of them are students. The purpose of this study is to know the characteristics of the most popular game with the android application based in play store version as the basic of developing the model of games with the android application based which have educational content. The data of the study were obtained through Play Store with the most popular game searching, next from those data will be taxonomized in some game categories and continued with the educational content analysis of that game.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Arts and Culture (ICONARC 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
May 2019
ISBN
978-94-6252-722-5
ISSN
2352-5398
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Nadia Sigi Prameswari
AU  - Mohamad Suharto
AU  - Sri Sumarni
AU  - Dwi Maryono
PY  - 2019/05
DA  - 2019/05
TI  - Educational Content Analysis of The Most Popular Game in Android Application Based on Play Store Version
BT  - Proceedings of the 2nd International Conference on Arts and Culture (ICONARC 2018)
PB  - Atlantis Press
SP  - 145
EP  - 148
SN  - 2352-5398
UR  - https://www.atlantis-press.com/article/125911183
ID  - Prameswari2019/05
ER  -