Developing Folklore Learning Media Based on Digital Comics Sasakala Ngaran Cianjur
- DOI
- 10.2991/978-2-494069-91-6_19How to use a DOI?
- Keywords
- Digital comics; Folklore; The development of learning media
- ABSTRACT
The Covid-19 pandemic has inclusively changed people’s lives. Various activities carried out in public spaces have turned into virtual activities that are increasingly massive and entrenched in the community. One of the sectors affected is the education sector. Everyone is required to learn adaptively through digital technology instruments. Thus, acceleration in the use of technology cannot be avoided. This study aimed to develop folklore learning media based on digital comic Sasakala Ngaran Cianjur using Clip Studio Paint software. The method used in this study was the Research and Development (R&D) method with the ADDIE development model consisting of five stages, including: analysis, design, development, implementation, and evaluation. The data collection techniques and instruments used were questionnaires and tests. The results showed that the digital comic content of Sasakala Ngaran Cianjur had one cover page and 26 pages of story content with a total of 178 panels. Based on the validation of the three experts, it showed that the learning media for digital comics based on the folklore of Sasakala Ngaran Cianjur was very feasible to use. Similarly, the trial’s results on small group students obtained a percentage of 93.8%, which means that the digital comic Sasakala Ngaran Cianjur was very suitable for learning. Thus, the digital comic media of Sasakala Ngaran Cianjur can be used as an alternative material for learning to read literary works of folklore (saga).
- Copyright
- © 2022 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - D. Nurfajrin Ningsih AU - Sri Mulyanti AU - Siti Maryam AU - Deni Sanusi PY - 2022 DA - 2022/12/30 TI - Developing Folklore Learning Media Based on Digital Comics Sasakala Ngaran Cianjur BT - Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022) PB - Atlantis Press SP - 120 EP - 127 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-91-6_19 DO - 10.2991/978-2-494069-91-6_19 ID - Ningsih2022 ER -