Transformation of Folklore Texts into Interactive Multimedia Digital Forms as Blended Learning Teaching Material
- DOI
- 10.2991/978-2-494069-91-6_89How to use a DOI?
- Keywords
- Blended learning; Folklore; Interactive multimedia; Material
- ABSTRACT
Generation Z students spend more time accessing digital devices, exploring information on the internet, communicating, and interacting on social media. This generation is more pragmatic and analytical in thinking. They will be challenged to find information through digital devices and be able to learn independently to absorb knowledge. Digital teaching materials are widely available on the internet but do not meet the criteria for teaching materials. The transformation of folklore into interactive multimedia digital form is carried out to overcome the availability of teaching materials that correspond to the characteristic of Generation Z students. The objective of this research was to transform folklore texts into interactive multimedia digital forms as digital teaching material based on blended learning. Digitizing interactive multimedia teaching materials makes it easier for students to appreciate folklore. This study used a qualitative descriptive research method with a mixed strategy, qualitative-quantitative sub-sequential exploratory design. The result of the research was interactive multimedia applications as a product for blended learning teaching material. The results of testing applications using the System Usability Scale got a score of 76.84 meaning that the application is in a good category and can be accepted as digital teaching materials.
- Copyright
- © 2022 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Titin Setiartin Ruslan AU - Eka Wahyu Hidayat AU - Ipah Muzdalipah AU - Agi Ahmad Ginanjar PY - 2022 DA - 2022/12/30 TI - Transformation of Folklore Texts into Interactive Multimedia Digital Forms as Blended Learning Teaching Material BT - Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022) PB - Atlantis Press SP - 575 EP - 580 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-91-6_89 DO - 10.2991/978-2-494069-91-6_89 ID - Ruslan2022 ER -