Proceedings of the 4th International Conference on Language, Literature, Culture, and Education (ICOLLITE 2020)

Meaning and Usage Analysis of Japanese Onomatopoeia in Japanese Light Novel

Authors
Afiana Qanita, Dewi Kusrini, Dedi Sutedi
Corresponding Author
Afiana Qanita
Available Online 17 December 2020.
DOI
10.2991/assehr.k.201215.003How to use a DOI?
Keywords
Analysis, light novel, meaning, Japanese onomatopoeia, usage
Abstract

This study aims to analyse meaning and usage the onomatopoeia that appears in the light novel. The data came from the Japanese light novel Saiunkoku Monogatari volume 16, published in 2008. This novel was used considering the high frequency of onomatopoeic occurrences compared to anime and manga. A descriptive qualitative method was employed with note-taking technique to analyze the changes that occurred on onomatopoeia’s meaning and usage within a sentence and paragraph. Descriptive translation techniques were used to translate the sentences from novel. Meanwhile, Hamano’s romaji system was used for onomatopoeic translation. The result showed that there are 131 different types of onomatopoeia with 107 onomatopoeias functioning as adverbs and 24 onomatopoeias as verbs. Out of the 24 onomatopoeias, the most occurrences were onomatopoeia giyougo (16), gitaigo (7), gijougo (4), and the least is giongo (2) and giseigo (2). The most common used onomatopoeia are “bonyari” (seeing unclear shapes or colours and unable to focus or low enthusiasm) and “yukkuri” (movements that are not rushed and take time, have enough or more time to do something, slow or limp motion). From the analysis, it can be concluded that the onomatopoeia that often appears was influenced by the number of meanings they have, so that the meaning will change according to the context of the sentence or paragraph.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 4th International Conference on Language, Literature, Culture, and Education (ICOLLITE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
17 December 2020
ISBN
978-94-6239-303-5
ISSN
2352-5398
DOI
10.2991/assehr.k.201215.003How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Afiana Qanita
AU  - Dewi Kusrini
AU  - Dedi Sutedi
PY  - 2020
DA  - 2020/12/17
TI  - Meaning and Usage Analysis of Japanese Onomatopoeia in Japanese Light Novel
BT  - Proceedings of the 4th International Conference on Language, Literature, Culture, and Education (ICOLLITE 2020)
PB  - Atlantis Press
SP  - 14
EP  - 21
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201215.003
DO  - 10.2991/assehr.k.201215.003
ID  - Qanita2020
ER  -