Proceedings of the 4th International Conference on Language, Literature, Culture, and Education (ICOLLITE 2020)

Emotional Onomatopoeia in Japanese Animation Series

Authors
Amandastia Putri, Dewi Kusrini, Sugihartono
Corresponding Author
Amandastia Putri
Available Online 17 December 2020.
DOI
10.2991/assehr.k.201215.006How to use a DOI?
Keywords
Contextual analysis, emotion onomatopoeia, Japanese animation (anime), speech in anime dialog
Abstract

The objective of this research is to identify emotions in Japanese Onomatopoeia. The analysis materials taken are from the 1st season of Haikyuu!! animation series (Anime), a parental guide rated (13+) anime which has 10 hours of airtime on TV BS (MBS and TBS) from April 2014 to September 2014. The expressive characteristic which leads to the possibility of onomatopoeia appearance and the visualization of the emotion related to the onomatopoeia itself are the base why anime is taken as analysis material. The method used in this research is contextual qualitative approach where onomatopoeia is not only analyzed as words, but also its placement in a speech in a series of conversations. The results show that there are 103 emotional onomatopoeia with 24 kinds of onomatopoeia. In terms of words, there are 40 verbs onomatopoeia such as bikkuri suru (startled), 11 noun onomatopoeia such as boromake (big defeat), and 3 adjective onomatopoeia such as henachoko (coward). In terms of function there are 33 adverb onomatopoeia such as iratto (with anger), and 16 interjection onomatopoeia such as ge (crap). In terms of emotions according to its placement in a series of conversation based on Plutchik (1960), there are 29 onomatopoeia which expresses surprise (bikkuri), 19 onomatopoeia which expresses anger (iraira), 7 onomatopoeia which expresses fear (kuyokuyo), 6 onomatopoeia which expresses joy (niyaniya), 3 onomatopoeia which expresses expectancy (wakuwaku), and 1 onomatopoeia which express sadness (ijiiji).

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 4th International Conference on Language, Literature, Culture, and Education (ICOLLITE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
17 December 2020
ISBN
978-94-6239-303-5
ISSN
2352-5398
DOI
10.2991/assehr.k.201215.006How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Amandastia Putri
AU  - Dewi Kusrini
AU  - Sugihartono
PY  - 2020
DA  - 2020/12/17
TI  - Emotional Onomatopoeia in Japanese Animation Series
BT  - Proceedings of the 4th International Conference on Language, Literature, Culture, and Education (ICOLLITE 2020)
PB  - Atlantis Press
SP  - 35
EP  - 41
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201215.006
DO  - 10.2991/assehr.k.201215.006
ID  - Putri2020
ER  -