Online Learning: Its Implementation in Sega’s Program at a Private University in Surakarta Indonesia
- DOI
- 10.2991/assehr.k.220503.113How to use a DOI?
- Keywords
- Implementation; Online Learning; Activities; Strategies; Media Platforms
- Abstract
This research aims to describe the implementation of online learning in Saturday English Gathering Activities (hereafter termed “SEGA”) program at a private university (hereafter termed “Sun University”) in Surakarta Indonesia. The object of this research is the implementation of the online learning process in SEGA’s program. The subjects of this research are fourth-semester tutors and second-semester students of the SEGA program at Sun University in Surakarta Indonesia. The method used in this research is descriptive qualitative. The data in this research were collected using several qualitative data collection techniques: interviews and online questionnaires. Then, the data validity technique used is triangulated. To get valid data, the researcher compared the data obtained from interview with the tutors and gave online questionnaires to the students of SEGA Program. The data analysis carried out includes data reduction, data presentation, and conclusion drawing/verification. The research shows that the implementation of online learning process in SEGA’s program used several activities carried out by tutors in teaching students. These activities include preliminary activities, core activities, and closing activities. In addition, tutors used discussion strategies in the process of online learning activities in the SEGA program. The tutors implemented these activities and strategies to organize and run the online learning process optimally. Furthermore, the tutors used several media platforms to implement online learning, including Google Meet/Zoom, Whatsapp Group, and Google Classroom. The media platforms are used to help the online learning process to be more optimal. It was found that there was still limited function on media platforms used in implementing online learning. Therefore, tutors should improve their media platforms, such as presenting more interactive learning videos or presenting more contextual materials.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license.
Cite this article
TY - CONF AU - Kara Rizal Luqmana AU - Koesoemo Ratih PY - 2022 DA - 2022/05/14 TI - Online Learning: Its Implementation in Sega’s Program at a Private University in Surakarta Indonesia BT - Proceedings of the International Conference of Learning on Advance Education (ICOLAE 2021) PB - Atlantis Press SP - 1043 EP - 1048 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220503.113 DO - 10.2991/assehr.k.220503.113 ID - Luqmana2022 ER -