The Development of Interactive Project Based E-Module in Visual Program Course
- DOI
- 10.2991/assehr.k.201209.226How to use a DOI?
- Keywords
- Development, E-module, Visual Programming, Project-Based Learning
- Abstract
The purpose of this study was to produce learning media in the form of project-based interactive e-modules and to find out the feasibility of the media based on expert testing. The development of this learning media is based on the unavailability of innovative teaching materials in the Visual Programming course at the Electronics Engineering Department, Faculty of Engineering, Universitas Negeri Padang. To produce the expected product, the development procedure used is the ADDIE model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The results showed the results of the interactive e-module design that had been developed in the Visual Programming course using an innovative project-based learning model were successfully applied and feasible to be implemented in the learning process.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yeka Hendriyani AU - Ambiyar AU - Sukardi AU - Hansi Effendi PY - 2020 DA - 2020/12/12 TI - The Development of Interactive Project Based E-Module in Visual Program Course BT - Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020) PB - Atlantis Press SP - 236 EP - 240 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201209.226 DO - 10.2991/assehr.k.201209.226 ID - Hendriyani2020 ER -