Implementation of Computer Graphics Algorithm Platform Based on Autodesk Maya
Authors
Qi Zhang, Zhanpeng Huang
Corresponding Author
Qi Zhang
Available Online December 2015.
- DOI
- 10.2991/icmmcce-15.2015.532How to use a DOI?
- Keywords
- Maya, low-pass filter, node
- Abstract
Building a visualization algorithm platform is the first step and very important part of computer graphics research. In this paper, we describe a new method to implement computer graphics algorithm based on Autodesk Maya. By creating the node is to be integrated directly into the Dependency Graph, we can add our own project to the underlying Maya engine. In order to verify this approach, we exploit the C++ API to create a Maya plug-in node for the non-shrinkage low-pass filtering algorithm. And the output mesh and experimental results are both good. Therefore, we can engage computer graphics research under Maya platform.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Qi Zhang AU - Zhanpeng Huang PY - 2015/12 DA - 2015/12 TI - Implementation of Computer Graphics Algorithm Platform Based on Autodesk Maya BT - Proceedings of the 4th International Conference on Mechatronics, Materials, Chemistry and Computer Engineering 2015 PB - Atlantis Press SN - 2352-538X UR - https://doi.org/10.2991/icmmcce-15.2015.532 DO - 10.2991/icmmcce-15.2015.532 ID - Zhang2015/12 ER -