Proceedings of the 2016 3rd International Conference on Mechatronics and Information Technology

An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline

Authors
Zhengjie Deng, Shuqian He, Chun Shi, Cuihua Ma, Xiaojian Wu
Corresponding Author
Zhengjie Deng
Available Online April 2016.
DOI
10.2991/icmit-16.2016.59How to use a DOI?
Keywords
3D mesh, Mesh reconstructing, Rendering pipeline, Texture
Abstract

During the using of 3D mesh, the different LOD meshes are needed for a same model. This paper presents an algorithm of 3D mesh reconstructing based on the rendering pipeline. This algorithm bases the pipeline, performs the coordinate transform and records the original coordinates of the mesh during the vertex shader. It interpolates the vertex's 3D coordinates of every pixel in the rasterization. During the pixel shader, it extracts the visible pixels through the depth testing, and then outputs the corresponding 3D coordinates. According to the relative position between the pixels, it connects the 3D vertices together to make a triangle mesh for the current view. The result LOD mesh can be obtained by merging these triangle meshes for different views. The experiments show that the algorithm is effective, speedy and convenient for adjusting the LOD.

Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2016 3rd International Conference on Mechatronics and Information Technology
Series
Advances in Computer Science Research
Publication Date
April 2016
ISBN
978-94-6252-184-1
ISSN
2352-538X
DOI
10.2991/icmit-16.2016.59How to use a DOI?
Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Zhengjie Deng
AU  - Shuqian He
AU  - Chun Shi
AU  - Cuihua Ma
AU  - Xiaojian Wu
PY  - 2016/04
DA  - 2016/04
TI  - An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline
BT  - Proceedings of the 2016 3rd International Conference on Mechatronics and Information Technology
PB  - Atlantis Press
SP  - 338
EP  - 343
SN  - 2352-538X
UR  - https://doi.org/10.2991/icmit-16.2016.59
DO  - 10.2991/icmit-16.2016.59
ID  - Deng2016/04
ER  -