An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline
- DOI
- 10.2991/icmit-16.2016.59How to use a DOI?
- Keywords
- 3D mesh, Mesh reconstructing, Rendering pipeline, Texture
- Abstract
During the using of 3D mesh, the different LOD meshes are needed for a same model. This paper presents an algorithm of 3D mesh reconstructing based on the rendering pipeline. This algorithm bases the pipeline, performs the coordinate transform and records the original coordinates of the mesh during the vertex shader. It interpolates the vertex's 3D coordinates of every pixel in the rasterization. During the pixel shader, it extracts the visible pixels through the depth testing, and then outputs the corresponding 3D coordinates. According to the relative position between the pixels, it connects the 3D vertices together to make a triangle mesh for the current view. The result LOD mesh can be obtained by merging these triangle meshes for different views. The experiments show that the algorithm is effective, speedy and convenient for adjusting the LOD.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Zhengjie Deng AU - Shuqian He AU - Chun Shi AU - Cuihua Ma AU - Xiaojian Wu PY - 2016/04 DA - 2016/04 TI - An Algorithm of 3D Mesh Reconstructing Based on the Rendering Pipeline BT - Proceedings of the 2016 3rd International Conference on Mechatronics and Information Technology PB - Atlantis Press SP - 338 EP - 343 SN - 2352-538X UR - https://doi.org/10.2991/icmit-16.2016.59 DO - 10.2991/icmit-16.2016.59 ID - Deng2016/04 ER -