Needs Analysis of Android Game Media in Mathematics Learning to Increase Learning Interest of Elementary School Students
- DOI
- 10.2991/978-2-38476-114-2_66How to use a DOI?
- Keywords
- Keyword number 1 android; Keyword number 2 integers; Keyword number 3 mathematics; Keyword number 4 learning media.
- Abstract
The development of science make students given guidance to be able to master science quickly with the learning efforts and ways of each student. Calculation material is a material that is difficult for students to learn. The background of this research is the lack in mathematics learning outcomes in low-level elementary school students. The decline in learning outcomes occurred during the online learning period. There are still many elementary schools not have interesting and innovative integer arithmetic operations media. (1) This study aims to identify mathematical difficulties. (2) This research is related to describe the media used in learning mathematics. (3) Describe the learning outcomes of mathematical integer arithmetic operations through android game media. This type of research is descriptive qualitative research. Qualitative descriptive research aims to describe, explain and answer in more detail the problems to be studied as much as possible an individual, a group an event. The object of research to be studied is the use of instructional media in mathematics learning operations to count integers. Data processing is carried out using the data triangulation method, this data comes from open interviews with educators, open interviews with students document studies on student learning outcomes before receiving treatment with learning media. From the research, it can be concluded that learning mathematics in elementary schools is still difficult. The role of providing instructional media is so important to support mathematics learning in integer arithmetic operations for elementary school students who generally still have a concrete level of thinking.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ayyas A. Y. Yahya AU - G. Gunarhadi AU - R. Riyadi PY - 2023 DA - 2023/12/04 TI - Needs Analysis of Android Game Media in Mathematics Learning to Increase Learning Interest of Elementary School Students BT - Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022) PB - Atlantis Press SP - 705 EP - 715 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-114-2_66 DO - 10.2991/978-2-38476-114-2_66 ID - Yahya2023 ER -