Popular Literature Trends and the Digital Game of the 1990s
- DOI
- 10.2991/assehr.k.211025.064How to use a DOI?
- Keywords
- 1990s, Popular literature, Hong Kong and Taiwan literature, Digital games
- Abstract
There is an internal relationship between the popular literature trend in the 1980s—1990s and the production and success of the first batch of domestic digital games in the 1990s. First of all, the pursuit of freedom and the demand for spiritual release reflected in this literary and artistic trend echo the characteristics of role-playing games. Secondly, the popularity of swordsmen novels and romance novels influenced the theme and content design of digital games in this period. Thirdly, the acceptance of popular literature has laid the aesthetic foundation for the popularity of certain digital games, and the acceptance of Hong Kong and Taiwan culture in the mainland has also played an important role.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Xiping Zhang PY - 2021 DA - 2021/10/26 TI - Popular Literature Trends and the Digital Game of the 1990s BT - Proceedings of the 2nd International Conference on Language, Communication and Culture Studies (ICLCCS 2021) PB - Atlantis Press SP - 387 EP - 392 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211025.064 DO - 10.2991/assehr.k.211025.064 ID - Zhang2021 ER -