Relating to how otome games affect female players’ perceptions of mate choice
- DOI
- 10.2991/978-2-38476-170-8_18How to use a DOI?
- Keywords
- Otome games; Female gamers; perceptions of mate choice
- Abstract
Female gamers have increased significantly in recent years, and female-focused otome games(also referred to as maiden games) are quickly taking hold of the market. Otome games are unique from other types of mobile games. It employs the plot, audio, and visual components as additions to change and advance. Otome game players are also becoming more prevalent. However, there is little theoretical study on female-focused mobile games or female players’ emotional and psychological behaviors. More attention is being paid to game industry development in the current studies. Through case study methodology and literature reading, this dissertation investigates the impact of otome games on female players’ perceptions of mate choosing and consumerism in Otome games. The article concludes that otome games have little effect on female players’ perceptions of partner choice and that these perceptions are expressed explicitly in otome games. Women’s opinions of partner choice are more influenced by the situation of women’s standing in society. The marriage concept of the otome game will be influenced by female players’ preferences and their socially modified views on selecting a spouse. Additionally, female players implicitly accept the marriage concept communicated by the otome game while playing the otome game, and the two are interchangeable. Female gamers can tell the difference between reality and the virtual world, and they will grow from the game. Some of their consumer behavior shows self-serving, but they are highly aware of their wants and will communicate those demands to the officials so that they can provide the best service possible for the players.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Wangzi Han PY - 2023 DA - 2023/12/31 TI - Relating to how otome games affect female players’ perceptions of mate choice BT - Proceedings of the 2023 5th International Conference on Literature, Art and Human Development (ICLAHD 2023) PB - Atlantis Press SP - 172 EP - 180 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-170-8_18 DO - 10.2991/978-2-38476-170-8_18 ID - Han2023 ER -