Analysis of the Maintain of Bali Traditional Games Through Photos and Videos of Games to Improve Digital Literacy
- DOI
- 10.2991/assehr.k.211222.018How to use a DOI?
- Keywords
- Digital Literacy; Photo and video media; Traditional Games
- Abstract
This research is a follow-up study on the development of a website about traditional Balinese games in the previous year, because the website developed did not fully contain the types of games and game media in the form of photos and videos. This website will contain information and traditional Balinese games by searching documents about traditional games in Bali which are then integrated into the form of text, images and videos that will be published on the website. Data collection techniques used are literature study and documentation studies, interviews (FGD), and questionnaires (questionnaires). The activity plan adopts a system development life cycle consisting of planning, analysis, design, implementation (build and coding), testing and maintenance. Based on this, it can be concluded that photo and video media on websites about traditional Balinese games are very much needed (95%) considering that there is no single website that can display traditional Balinese games as a whole, and also in the midst of declining interest in reading through books and developments. increasingly modern technology in the era of industry 4.0. This research is expected to be useful for educators, education and sports offices, and the department of education and culture as well as the wider community in the form of the availability of traditional Balinese games in the form of websites equipped with photos and videos, making it easier to understand, apply, educate, socialize traditions, and develop them. in the form of policy programs for the preservation of arts and culture/traditions, especially traditional Balinese games.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Made Agus Dharmadi AU - A.A.N. Yudha Martin Mahardika PY - 2021 DA - 2021/12/21 TI - Analysis of the Maintain of Bali Traditional Games Through Photos and Videos of Games to Improve Digital Literacy BT - Proceedings of the 4th International Conference on Innovative Research Across Disciplines (ICIRAD 2021) PB - Atlantis Press SP - 122 EP - 125 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211222.018 DO - 10.2991/assehr.k.211222.018 ID - Dharmadi2021 ER -