Developing Storyline for Role-Playing Games Based on Balinese Folklore for Preserving Local Wisdom and Character Education
- DOI
- 10.2991/assehr.k.200115.059How to use a DOI?
- Keywords
- storyline role-playing game, Balinese folklore, local wisdom, character education
- Abstract
The present study is focused on building the storyline for the game designed in a Role-Playing-Game that allows players to set the course of their quests. The steps of the research include identifying the Balinese folklore to be included; analyzing of the roles of these characters in the game by using Greimas’ Actantial Scheme; and designing the quests. In the present study, only the pilot storyline was developed, with the tales of I Belog and The Legend of Bali Straight as the base of the story, I Belog as the subject, Tirta Kamandalu as the object, the villagers as the senders and the receivers, Bhagawan Siddhi Mantra as the helper, and Manik Angkeran as the opponent. The prototype storyline emphasizes the reiteration of good deeds and local values performed by the hero during his quest, thus promoting character education among the players intended by this game.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Ni Komang Arie Suwastini AU - Gede Rasben Dantes AU - I Nyoman Laba Jayanta AU - Christina Turut Suprihatin PY - 2020 DA - 2020/01/20 TI - Developing Storyline for Role-Playing Games Based on Balinese Folklore for Preserving Local Wisdom and Character Education BT - Proceedings of the 3rd International Conference on Innovative Research Across Disciplines (ICIRAD 2019) PB - Atlantis Press SP - 361 EP - 366 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200115.059 DO - 10.2991/assehr.k.200115.059 ID - Suwastini2020 ER -