Proceedings of the 2024 2nd International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI 2024)

Deep Convolutional Generative Adversarial Networks (DCGAN)-Based Anime Face Generation

Authors
Xunxiong Ou1, *
1Aberdeen Institute of Data Science and Artificial Intelligence, South China Normal University, Guangdong, 528225, China
*Corresponding author. Email: 20213803043@m.scnu.edu.cn
Corresponding Author
Xunxiong Ou
Available Online 16 October 2024.
DOI
10.2991/978-94-6463-540-9_86How to use a DOI?
Keywords
Anime Face Generation; Deep Convolutional Generative Adversarial Networks (DCGAN); Training progress
Abstract

This study delves into the realm of anime face generation with the aim of empowering individuals to create their own anime characters and easing the burden on artists. Employing Deep Convolutional Generative Adversarial Networks (DCGAN), the research focuses on generating anime face images. The DCGAN model consists of a generator and a discriminator, each designed and trained for their respective roles. The generator employs a convolutional transpose structure, while the discriminator utilizes a convolutional neural network structure. Through simultaneous training of the generator and discriminator using a diverse dataset of anime face images, a comprehensive DCGAN model is developed. Leveraging the Kaggle dataset, the study evaluates the training progress of the model through loss change curves of the generator and discriminator, alongside the final generated anime face images. Comparing different loss change curves and generated images across varying epochs and batch sizes reveals superior performance with 60 epochs compared to 30 epochs, facilitating clearer facial features. Moreover, a batch size of 32 outperforms 256, attributed to its more stable loss change curve. These findings contribute valuable insights to the domain of anime face generation research.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 2nd International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI 2024)
Series
Advances in Computer Science Research
Publication Date
16 October 2024
ISBN
978-94-6463-540-9
ISSN
2352-538X
DOI
10.2991/978-94-6463-540-9_86How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xunxiong Ou
PY  - 2024
DA  - 2024/10/16
TI  - Deep Convolutional Generative Adversarial Networks (DCGAN)-Based Anime Face Generation
BT  - Proceedings of the 2024 2nd International Conference on Image, Algorithms and Artificial Intelligence (ICIAAI 2024)
PB  - Atlantis Press
SP  - 863
EP  - 872
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-540-9_86
DO  - 10.2991/978-94-6463-540-9_86
ID  - Ou2024
ER  -