Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022)

Technology Empowerment: Video games - Another Platform for Cultural Communication

Authors
Yujie liu1, *
1Guangdong university of financial and economic
*Corresponding author. Email: guanghua.ren@gecacademy.cn
Corresponding Author
Yujie liu
Available Online 1 June 2022.
DOI
10.2991/assehr.k.220504.471How to use a DOI?
Keywords
Video games; Technology; Cultural Communication; Traditional Culture
Abstract

The development of video games is inseparable from the reliance of information technology. In recent years, with the development and wide application of 5G technology and virtual reality technology, the game industry has shown a spurt of development and the number of game users has been increasing, and while the video games have penetrated into people’s daily entertainment life, it has become a topic worth discussing to think about how to increase the cultural and social value of video games. This paper discusses the advantages and values of traditional culture dissemination in video games from the perspective of technology empowerment by referring to previous relevant studies and analyzing the current situation of existing video games and looking at the influence of technology on the development of video games.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 June 2022
ISBN
978-94-6239-580-0
ISSN
2352-5398
DOI
10.2991/assehr.k.220504.471How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Yujie liu
PY  - 2022
DA  - 2022/06/01
TI  - Technology Empowerment: Video games - Another Platform for Cultural Communication
BT  - Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022)
PB  - Atlantis Press
SP  - 2597
EP  - 2601
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220504.471
DO  - 10.2991/assehr.k.220504.471
ID  - liu2022
ER  -