Students’ Experiences and Perceptions on Using Gamifications within TESOL Classrooms in China
- DOI
- 10.2991/assehr.k.220504.529How to use a DOI?
- Keywords
- Education; ESL; TESOL; Gamification Teaching Method
- Abstract
Traditional TESOL classes, which are teaching English as a foreign language in countries that do not have English as native language, often prefer a more teacher-cantered style of classroom management. Technology was not often integrated in TESOL classrooms. The field of technology-integrated TESOL education continues to change as new technologies are developed, and as research continues to demonstrate which teaching methods are most effective at promoting language acquisition. Gamification has positive effects on English language learners’ motivation and vocabulary. English language learners expressed gamified lessons as their preferred technique. Thus, this study aimed to study English language learners in TESOL classrooms in China’s experiences and opinions about gamification, in order to inform the field the necessities of integrating gamification in TESOL classroom in China.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license.
Cite this article
TY - CONF AU - Meiqing Li AU - Yunbo Shang PY - 2022 DA - 2022/06/01 TI - Students’ Experiences and Perceptions on Using Gamifications within TESOL Classrooms in China BT - Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022) PB - Atlantis Press SP - 2920 EP - 2924 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220504.529 DO - 10.2991/assehr.k.220504.529 ID - Li2022 ER -