Influence of Flow Conditions in Entertainment Activities
Is Self-reported Levels of Flow State Higher in Video Games Than in TV Shows for 18-24 U.S. Undergraduate Students
- DOI
- 10.2991/assehr.k.211220.266How to use a DOI?
- Keywords
- Flow; Entertainment; Concentration; Involvement; Enjoyment
- Abstract
Flow is a subjective statement when an individual is completely engrossed in the activity and feels highly concentrated, involved and enjoyed. It will be of great benefit for undergraduate students if it can be applied to the academic field and skills training. Studying how to flow condition affects flow state scale in entertainment activities can help understand how the flow works in the entertainment field. This study conducted an online survey to test the hypothesis that flow condition and flow state scale have significant differences between video games and TV shows. The data showed a significant difference in flow condition between the two activities, but there is no significant difference in flow state scale between those two. This implies that flow conditions barely have an influence on flow state scale in entertainment activities. However, this may be due to other factors of TV shows which can promote levels of concentration, involvement, and enjoyment in different ways, such as the audience being passively entertained and focused because of its sensory stimuli, sufficient new knowledge, and intriguing storyline and characters.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Jiayue Gao AU - Zihan Lu PY - 2021 DA - 2021/12/24 TI - Influence of Flow Conditions in Entertainment Activities BT - Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021) PB - Atlantis Press SP - 1574 EP - 1578 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211220.266 DO - 10.2991/assehr.k.211220.266 ID - Gao2021 ER -