Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)

Chinese College Students’ Social Compensation and Immersion Level in Game

A Study Based on Arena of Valor

Authors
Jingyi Liu1, , Tian Yang2, *,
1Economics and Management School, Communication University of China, Beijing, 100024, China
2International School, Jinan University, Guangzhou, 519000, China

These authors contributed equally.

*Corresponding author. Email: 1nikiiimail@cuc.edu.cn
Corresponding Author
Tian Yang
Available Online 24 December 2021.
DOI
10.2991/assehr.k.211220.378How to use a DOI?
Keywords
Mobile game; social compensation; loneliness; social anxiety; immersion
Abstract

Game is indispensable for many young people in the current society. One prominent reason for this phenomenon is that it serves as an essential platform for players to interact and to build social relationships. The current research applies quantitative measures to analyze the potential relation between players’ social interaction need and gameplay experience. It identifies two main variables: social compensation (constituting by loneliness, need to belong, and social anxiety) and immersion. The research selects the most popular mobile game in China, Arena of Valor, as the basis for the research. With 118 collected samples and further data analysis, the result suggests that players’ social compensation and all three of its sub-variables enjoy positive correlations with immersion, and loneliness shows the most prominent correlation with immersion.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2021
ISBN
978-94-6239-495-7
ISSN
2352-5398
DOI
10.2991/assehr.k.211220.378How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Jingyi Liu
AU  - Tian Yang
PY  - 2021
DA  - 2021/12/24
TI  - Chinese College Students’ Social Compensation and Immersion Level in Game
BT  - Proceedings of the 2021 4th International Conference on Humanities Education and Social Sciences (ICHESS 2021)
PB  - Atlantis Press
SP  - 2189
EP  - 2199
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211220.378
DO  - 10.2991/assehr.k.211220.378
ID  - Liu2021
ER  -