The Establishment of Multi-variable Linear Regression in Steam Sales
- DOI
- 10.2991/aebmr.k.220307.137How to use a DOI?
- Keywords
- Steam platform; games; multiple linear regression
- Abstract
Based on the development of the Internet, the game platform launched by the Internet companies led by Valve has changed the way consumers purchase games. Compared with the previous methods based through CDS, the emergence of game platforms makes game developers have more sales methods, such as progressive maintenance of games, the releases of subsequent content in the form of DLC and other forms, and the establishment of communities among players, release modules and participate in the development. Noted that promoting on gaming platforms has become the primary means of selling in process of game development, thus developers have moved the competition online. Steam is Valve’s gaming platform that offers digital rights management, game publishing, streaming, social networking and more. This paper takes Valve’s Steam platform as an example and uses multiple linear regression equation to explain the variability in game ownership.
- Copyright
- © 2022 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Haocheng Zhang PY - 2022 DA - 2022/03/26 TI - The Establishment of Multi-variable Linear Regression in Steam Sales BT - Proceedings of the 2022 7th International Conference on Financial Innovation and Economic Development (ICFIED 2022) PB - Atlantis Press SP - 853 EP - 856 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.220307.137 DO - 10.2991/aebmr.k.220307.137 ID - Zhang2022 ER -