Proceedings of the 3rd International Conference on Education and Technology (ICETECH 2022)

Javanese Batik as the Development of Android-Based Interactive Learning Media

Authors
Mei Lestari1, *, Ari Irawan1, Wanti Rahayu1
1Program Studi Teknik Informatika, Universitas Indraprasta PGRI, South Jakarta, Indonesia
*Corresponding author. Email: mei.lestari6@gmail.com
Corresponding Author
Mei Lestari
Available Online 26 July 2023.
DOI
10.2991/978-2-38476-056-5_17How to use a DOI?
Keywords
Javanese batik; ethnomathematics; interactive learning media; android application
Abstract

This research aims at producing an android-based as the basis for developing mathematics teaching materials in culture called ethnomathematics. The method used in this research is development research or commonly known as Research and Development using the ADDIE approach (Analysis, Design, Development, Implementation and Evaluation). This research was carried out only at the stage of development, currently the research is still on progressing to the next step which are implementation and evaluation. The research was taken place on Java Island with three major provinces, namely West Java, Central Java, and East Java using a multistage random sampling technique, representative, areas were taken as research sample. The result of this research was the development of an android-based application using ethnomathematical element of Javanese batik. The research stages have been neglected, namely needs analysis and ethnomathematical analysis of batik at the research location, and designing the screen display, material content that needed to be included in the application as the material for the application made. The next step is for the team to implement and evaluate that applications that have been made.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Education and Technology (ICETECH 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 July 2023
ISBN
978-2-38476-056-5
ISSN
2352-5398
DOI
10.2991/978-2-38476-056-5_17How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mei Lestari
AU  - Ari Irawan
AU  - Wanti Rahayu
PY  - 2023
DA  - 2023/07/26
TI  - Javanese Batik as the Development of Android-Based Interactive Learning Media
BT  - Proceedings of the 3rd International Conference on Education and Technology (ICETECH 2022)
PB  - Atlantis Press
SP  - 153
EP  - 159
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-056-5_17
DO  - 10.2991/978-2-38476-056-5_17
ID  - Lestari2023
ER  -