Digital Graphic Novel as a Learning History Media in Digital Literacy Era
- DOI
- 10.2991/iceri-18.2019.8How to use a DOI?
- Keywords
- digital graphic novel media, learning history, media literacy, digital learning
- Abstract
The impact of globalization on education demanded the Government should prepare a global society that is able to adapt technological advances and revelation. One of the Ministry of Education and Culture policy is the literacy movement as capital formation of human resources quality, productive and competitive power, characteristic, and nationalists. The movement itself is a literacy reading and writing activities related to knowledge, language, and culture. At the current time, learning the history of need different innovations to facilitate students in learning history in the era of digital literacy. The important thing for the Betterment of the quality of learning history, not only on the material to be learned but also about how the material can be delivered properly. Therefore, required an innovation in learning so as to give the impression that more learning is becoming more interesting and fun but still solid content. Advances in science and technology have affected the use of media of instruction in schools and other educational institutions. For schools that already have using the modern instructional media, so learning to be effective, efficient, and fun. Digital graphic novel as a medium of instruction serves to convey the message or information from the material learned in the process of learning in the classroom. In this context, the process of learning refers to the process of communication between the students and the learning media (in this case the digital graphic novel). The learning process will bring the maximum result if the material submitted with the chronological arrangement. developing a digital graphic novel as a medium of learning is one form of innovation in learning history.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Astrini Putri PY - 2019/07 DA - 2019/07 TI - Digital Graphic Novel as a Learning History Media in Digital Literacy Era BT - Proceedings of the 6th International Conference on Educational Research and Innovation (ICERI 2018) PB - Atlantis Press SP - 306 EP - 309 SN - 2352-5398 UR - https://doi.org/10.2991/iceri-18.2019.8 DO - 10.2991/iceri-18.2019.8 ID - Putri2019/07 ER -