Research on Collision Detection in 3D Games
Authors
Ye Li-na
Corresponding Author
Ye Li-na
Available Online June 2016.
- DOI
- 10.2991/icemc-17.2017.100How to use a DOI?
- Keywords
- Collision detection; AABB; OBB; K-DOP
- Abstract
This paper first introduces the basic principle of collision detection and collision of several commonly used detection method, and make comparison of them, and point out the advantages and disadvantages, finally put forward a fast collision detection algorithm based on optimal bounding sphere, and on this basis, the realization of a simple application of collision detection technology is an instance of Demo.
- Copyright
- © 2017, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Ye Li-na PY - 2016/06 DA - 2016/06 TI - Research on Collision Detection in 3D Games BT - Proceedings of the 7th International Conference on Education, Management, Information and Computer Science (ICEMC 2017) PB - Atlantis Press SP - 502 EP - 505 SN - 2352-538X UR - https://doi.org/10.2991/icemc-17.2017.100 DO - 10.2991/icemc-17.2017.100 ID - Li-na2016/06 ER -