Iconicity: A Basic Characteristic of Signs in Game Text
Research on a Foundational Question of Game Semiotics
Authors
Yaopeng Xu1, *, Qinxin Yu2
1Department of Game, Software Engineering Institute of Guangzhou, Guangzhou, Guangdong 510900, China
2College of Food Science, Sichuan Agricultural University, Ya’an, Sichuan 625000, China
*Corresponding author. Email: xuyp@mail.seig.edu.cn
Corresponding Author
Yaopeng Xu
Available Online 30 March 2022.
- DOI
- 10.2991/assehr.k.220306.030How to use a DOI?
- Keywords
- Game studies; Semiotics; Icon; Game design
- Abstract
The semiotics of games treats games as symbolic text and provides a set of systematic research methodology for the field of game studies. Based on the semiotic theory of Charles Sanders Peirce, this paper analyzes the essential quality of the smallest unit “act” in the game text and holds that the “act” belongs to “icon”, which forms a universal iconicity nexus with the mental imagery of the designer. Meanwhile, such iconicity also endowed games with great artistic potential.
- Copyright
- © 2022 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Yaopeng Xu AU - Qinxin Yu PY - 2022 DA - 2022/03/30 TI - Iconicity: A Basic Characteristic of Signs in Game Text BT - Proceedings of the 8th International Conference on Education, Language, Art and Inter-cultural Communication (ICELAIC 2021) PB - Atlantis Press SP - 189 EP - 193 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220306.030 DO - 10.2991/assehr.k.220306.030 ID - Xu2022 ER -