Proceedings of the 3rd International Conference on Education, Language and Art (ICELA 2023)

Analyzing the Impact and Development of the Metaverse on Film from a Film and Television Creation Perspective

Authors
Zixuan Hu1, *, Yunuo Han1, Xinfei Qi1, Yuzun Sun1, Jinze Zhao2
1School of Journalism and Communication, Hebei Normal University, Shijiazhuang, China
2School of Drama Academy, Tianjin College of Media, Tianjin, China
*Corresponding author. Email: 1720862271@qq.com
Corresponding Author
Zixuan Hu
Available Online 21 February 2024.
DOI
10.2991/978-2-38476-214-9_57How to use a DOI?
Keywords
Metaverse; film and television creation; narrative structure
Abstract

With the rapid development and widespread application of virtual reality technology, the concept of the metaverse has gradually permeated various fields such as gaming, social networks, digital art, and has had a profound impact on the film industry. This study focuses on the film industry, examining comprehensively the influence and development of the metaverse on film from the perspective of film and television creation. It revolves around four main aspects: the application of the metaverse in film, changes in narrative structure and audiovisual experience in film due to the metaverse, the impact of the metaverse on film and television artistic creation and audience participation, and the sustainable development of the film and television industry with the metaverse. Through this research, a deeper understanding of the relationship between the metaverse and film is achieved, providing valuable insights and references for the practice and future development of film works.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Education, Language and Art (ICELA 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
21 February 2024
ISBN
978-2-38476-214-9
ISSN
2352-5398
DOI
10.2991/978-2-38476-214-9_57How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zixuan Hu
AU  - Yunuo Han
AU  - Xinfei Qi
AU  - Yuzun Sun
AU  - Jinze Zhao
PY  - 2024
DA  - 2024/02/21
TI  - Analyzing the Impact and Development of the Metaverse on Film from a Film and Television Creation Perspective
BT  - Proceedings of the 3rd International Conference on Education, Language and Art (ICELA 2023)
PB  - Atlantis Press
SP  - 468
EP  - 474
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-214-9_57
DO  - 10.2991/978-2-38476-214-9_57
ID  - Hu2024
ER  -